behaviour for throwing players not suitable for the new grabbing and throwing parameters, so the devs will have to re-set them) players in older updates but that ability has been removed due to changes to grabbing and throwing that made the old A.I. the railings are low, and since the current throwing implementation isn't that great A.I.s will still be able to lift or throw a player in a grinder due to the low force/skill needed to get someone over the small railings (the were capable of throwing K.O. it's completely flat with really little obstacles, only the railings which are static and unharmful and the A.I.s can just move around them with ease In the future you'll be able to play all the battle stages for the Waves game mode (Ring, Subway, Containers, Wheel, Buoy etc.), there is only Grind for now because it's the most basic stage when it comes to implementing Waves, and also an A.I.-friendly level too: RoofTop was just a large, flat test stage the devs added for making an enviroment with no obstacles that the simple A.I.s can navigate easily, it was there just for testing the A.I.s and the current implementation of the Waves game logic.
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